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Illustration

Illustration, Typography

Designers try desperately to make work that’s impactful—to create work that will leave people breathless and hungry for more. Young designers in articular are endlessly trying to impress, their designs scream “DESIGN!”, their type choices are bold, their color palettes are disruptive. Many designers carry this momentum throughout there careers, but there are a few that begin to see differently. Instead of focusing on the flash, they hone in on the details, noticing things that others can barely perceive. Does this make their work better? Does it make it boring? Jessica will guide you through her own work and show you what happens when the small and imperceptible becomes even more exciting than the big bright and flashy.

Illustration

Mary Kate McDevitt is a letterer and illustrator living and working in Brooklyn, NY. Mary Kate graduated from Tyler School of Art in Philadelphia with a degree in Graphic Design and Illustration. She's worked with a number of great clients, including Nintendo, Sesame Street, Nike, O Magazine, Chronicle Books and CMYK Magazine and more. Her Show and Tell explains some of the projects she's worked on.

Illustration

Dana Tanamachi is a self-defined, "Texas-bred, Brooklyn-based graphic designer who enjoys living a quiet life and working with her hands." After designing Broadway show posters, Dana opened her own design & lettering boutique, Tanamachi Studio. She has been commissioned by clients such as Google, Yahoo!, Rugby Ralph Lauren, The Ace Hotel, Tommy Hilfiger, West Elm, and Bloomingdale’s. Her Japanese-inspired style is just as distinct as she is. Convinced that creativity is constitutive of human flourishing, Dana sees art as a powerful force for the common good.

Illustration

Evan Cheng designs characters so full of life you can practically read their stories on their faces. As a designer for Sesame Workshop, he gets to refine and reimagine an iconic group of creatures: characters like Big Bird, Bert and Ernie, and Oscar the Grouch. In his spare time, he creates custom designs and products for his own line, 2Bs. But he didn't always have this much creative freedom. As he explains in this short film, it was the work on 30s, his 30-minute alternative takes on the Sesame line, and on a cartoon alter ego, Ewah, that propelled his career and his drawing skills in the right direction.

Illustration

The developer behind Braid and The Witness talks about the indie scene, if games should be fun, and the state of Japanese game development. "They don’t just give you a simple situation and let you work it out… Once you’ve done that, it eliminates the joy of discovery, which, as I’ve said, is something I really value. I really value that click that happens in your head between you see something, and you don’t quite understand it, and suddenly you do understand it. That is a fundamental part of human existence in the world – that kind of growth, that kind of expanding my sphere of understanding the world around me."